2/20/2023 0 Comments Elder scroll online mods![]() Unzip into the "client" directory, which for me is C:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client ![]() This fix addressed most of these issues.Ģ. However, lighting effects in indoor levels (like caves with fires and torches) are completely messed up. Out the box this game does not look too bad in 3D, just lots of things are a "bit wrong" so it all adds up. Some specular lighting issues on rooftops, especially when raining 2 Presets for convergence and hud/cross-hair depth ("0" ). ![]() Updated broken shader CRCs after TESO patch. Magic effects on ground are now rendered at correct depth The DX11 version uses a different technique to DX9. There are the same issues with 'glowy lights' that the original DX9 fix had Some shadows might not be fixed yet, we only tested certain areas of the game This is a relatively quick fix, and there are outstanding issues, so please report problems as you find them Enable crosshair filtering - Useful in some menus.Open up the d3dx.ini file and modify params to your liking:ĭefault values (in ini file) - Modify to your liking: ![]() :\SteamLibrary\SteamApps\common\Zenimax Online\The Elder Scrolls Online\game\clientģ. Download this file and unzip it into this location: Delete the previous helixmod fix (if you have it)Ģ. This is a 3DMigoto fix, not a helixmod fix. We are providing a DX11 fix for this game, since the game is now only available in DX11. ![]()
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